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Houdini Abstract Whirpool

Project type

3D FX animation

Role

Animation, FX, Lighting and Rendering, Compositing

This was a fun project where I took a dive into Houdini. I had an existing whirlpool simulation on my machine from a past R&D, so I thought, why not try and turn them into something a bit more abstract?

Using the particles simulation, I used Houdini to scatter points, then finally instancing each a sphere geometry to each point. I was also able to use the velocity channel to map a colour gradient so each sphere was coloured based off the speed.

This was rendered with Redshift.

Please click the below video for full screen and sound!

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Contact

(416) 573-4587

+44 (0)785 893 6968

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2D/3D Motion Designer & Generalist

Based in Toronto, Ontario

Site by Robbie Bunting

© 2025 Robbie Bunting . All rights reserved.

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