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Houdini Abstract Whirpool
Project type
3D FX animation
Role
Animation, FX, Lighting and Rendering, Compositing
This was a fun project where I took a dive into Houdini. I had an existing whirlpool simulation on my machine from a past R&D, so I thought, why not try and turn them into something a bit more abstract?
Using the particles simulation, I used Houdini to scatter points, then finally instancing each a sphere geometry to each point. I was also able to use the velocity channel to map a colour gradient so each sphere was coloured based off the speed.
This was rendered with Redshift.
Please click the below video for full screen and sound!


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